In 1995, Toy Story changed animation forever. It became the world’s first fully computer-animated feature film, created by Pixar. That 81-minute movie took around 800,000 machine hours to render, showing how heavy and complex animation was at that time.
Today, the same core techniques, like modelling, rigging, animation, lighting, and rendering, are still used. But they no longer belong only to big Hollywood studios. A small studio in Singapore can now use the same type of software and workflow to create 3D product videos, explainer animations, and brand stories in just 2 to 4 weeks using desktop workstations.
The real change is not the animation process itself. It is scale, speed, and cost.
No matter if it is a Pixar blockbuster or a corporate marketing video, the production pipeline follows almost the same steps. The difference is how fast and how affordably animation can now be done today.
Let’s check out how animation is done in movies today and how these same techniques have now moved from blockbuster movies into business videos.
How Animation is Done in Movies Today – Complete Pipeline
| Step | Stage | What Happens |
| 1 | Story & Concept | The idea is developed, the script is written, and the characters and world are planned |
| 2 | Storyboards & Animatics | Scenes are sketched and tested with timing, sound, and rough visuals |
| 3 | Modelling | 3D characters, objects, and environments are created |
| 4 | Texturing & Shading | Colours, materials, and surface details are added |
| 5 | Rigging | Digital skeleton and controls are added so models can move |
| 6 | Layout & Cameras | Virtual cameras and scene composition are set |
| 7 | Animation | Characters are posed, and movement is created using keyframes or mocap |
| 8 | Lighting & Rendering | Lighting is added, and the final images are calculated by computers |
| 9 | Editing & Sound | Scenes are edited, sound, music, and effects are added |
Among all the above, we’ll talk about the 4 key phases of the animation pipeline.Â
The Key 4-Phase Animation Pipeline Used in Movies Today
Animation is built in layers. Each stage depends on the previous one. Basically, every animated film, explainer video, or product demo follows the same core process. That is all about the following four phases, and that is how animation is done in movies today.Â
Phase 1: Modelling – Building the Digital World
Modelling means creating everything inside the movie. It is the first step in animation. It means creating everything in the movie as a 3D object.
Artists build:
- Characters
- Buildings
- Vehicles
- Trees
- Rooms
- Products
- Entire cities
It works like digital sculpting. Artists start with simple shapes like a cube or sphere, then slowly build detail.
The process goes step by step:
| concept sketches → basic geometric shape (called a base mesh) → subdivision to add detail → texture mapping to apply colour and surface → final polish |
A film character usually takes 2–4 weeks to model. On the other hand, a corporate product model is faster, around 3–5 days, depending on complexity.
Example:
- For big films like “Avatar: The Way of Water”, characters are extremely detailed. The Na’vi characters can contain millions of polygons, so even tiny things like skin pores, muscle movement, and facial expressions look real.
In comparison, a Singapore company making a 3D product video might use a model with around 50,000 to 200,000 polygons. This is detailed enough to look realistic, but light enough to render quickly for business videos.
Phase 2: Rigging – Creating the Digital Skeleton
A 3D model cannot move by itself. It needs bones. Rigging means placing a virtual skeleton inside the character.
Artists add:
- Bones
- Joints
- Controllers
- Facial controls
These controls allow animators to move hands, eyes, mouths, and entire bodies.Â
Technical artists set up how each joint bends and rotates. They also create control points, which are simple handles that control complex movements. For example, moving one hand control can automatically move all five fingers correctly.
In big films like Pixar movies, character rigs can have 100+ facial controls. This gives very detailed expressions like –
- smiling,Â
- raising eyebrows,Â
- or changing lip shape.
On the other hand, for corporate animated characters, rigs are simpler, usually around 40 to 60 controls, but still enough to show clear and natural emotions.
Without rigging, a character is simply a digital statue.
Phase 3: Animation – Making Characters Move
This is the stage where characters start to move and feel alive.
Animators use something called keyframes. A keyframe is a main point in time where the animator tells the computer exactly what the character should be doing.
For example:
- Frame 1: The character is standing
- Frame 24: The character is sitting
The computer then fills in all the movement between these two points. This process is called interpolation.
Most movies run at 24 frames per second. That means even a short scene has a huge number of frames. For example, a 3-minute animation has: 3 Ă— 60 Ă— 24 = 4,320 frames.
Animators do not animate every frame manually. Instead, they usually set around 500 to 1,000 keyframes for a sequence. The software generates the rest, and animators refine it to make the motion look natural.
After the main movement is done, artists add secondary motion. This includes things like –
- hair movement,Â
- clothing flow,Â
- and small body shifts.Â
These details make the animation feel smooth and realistic.
Phase 4: Rendering – Turning Data into Final Images
Rendering is the final and most expensive stage of animation. This is where the computer turns everything into the final image you see on screen.
At this stage, the computer calculates many things, such as:
- Light
- Shadows
- Reflections
- Water
- Hair
- Smoke and fire
- Surface textures
Each frame is built from all these calculations. A simple frame can be finished in a few minutes, but complex scenes with water, hair, and detailed lighting can take several hours for just one frame.
Different scenes take different times:
| Scene Type | Render Time Per Frame |
| Simple (plain background, few lights) | 2 – 10 minutes |
| Medium (product shot, moderate detail) | 20 – 60 minutes |
| Complex (water, hair, global illumination) | 2 – 8 hours |
| Hollywood blockbuster | Up to 8 hours per frame |
For large films like “Monsters University”, rendering took around 29 million render hours for the full movie. This is why even a short animated film can take years to complete.
To handle this, studios use render farms, which are large networks of thousands of computers working together to process frames faster.
Today, many corporate studios also use cloud rendering services instead of owning massive hardware. This helps companies in places like Singapore keep costs lower while still producing high-quality animation for business videos.
How Motion Capture Works in Modern Films
Motion capture (mocap) records real human movement and turns it into animation for digital characters.
Actors wear special suits with reflective markers. Around them, infrared cameras, often 50 or more, track every marker in 3D space. This is recorded at 60 to 120 frames per second, capturing very detailed movement.
The process works like this:
- The actor performs on an empty stage wearing a marker suit
- The system records all marker positions frame by frame
- The data is cleaned to fix tracking errors
- The motion is applied to a 3D character’s skeleton
- Animators adjust and refine the final movement.
But, there’s a distinction worth knowing here:
| Motion Capture | Performance Capture |
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|
A famous example is the “Gollum” character in The “Lord of the Rings” movie. Actor Andy Serkis performed the character using motion capture, which was a major turning point in animation history.
Later, in Avatar, director James Cameron used advanced performance capture so actors could see their digital Na’vi characters moving in real time during filming.
For corporate video work, full motion capture systems can be very expensive, ranging from SGD 70,000 to SGD 500,000+. However, simpler versions are now used in mid-level studios to animate things like walking mascots or basic human actions in business videos.
How Movies Combine Animation and Real Footage
Most movies are not fully animated. Instead, filmmakers combine real actors with computer-generated elements. Most films you think of as “CGI movies” are actually hybrid productions. Real actors, real sets, digital everything else.
Method 1: Green Screen Compositing
Actors perform in front of a green or blue background. The cameras record the performance as usual. In post-production, the green colour is removed and replaced with computer-generated (CG) environments, characters, or effects.
This method is widely used in popular films like “Marvel Studios” for –
- flying scenes,Â
- futuristic cities,Â
- and digital creatures interacting with real actors.
The limitation is that actors cannot see the final environment while acting. Because of this, lighting and reflections often do not match perfectly and need extra correction in post-production.
Method 2: LED Volume (Virtual Production)
This modern method was popularised by “The Mandalorian” in 2019.
Instead of a green screen, actors perform inside a curved LED screen setup, about 20 feet high and 75 feet wide in diameter. These screens show a real-time 3D environment created using tools like Unreal Engine, which changes as the camera moves.
The advantage is that everything is visible during filming. Actors can actually see the world they are acting in, which improves performance. The LED screens also cast real lighting onto the actors, so the scene looks more natural and needs less correction later.
Method 3: Digital Characters in Real Environments
A good example is “The Jungle Book”. In this film, there was only one real actor, Mowgli, while all animals and forests were fully created using CGI.
The environment looked real, but it was completely digital. It was carefully built and lit to match real forest conditions, then combined with the live-action footage.
This method depends heavily on camera tracking.Â
- The software analyses every frame,Â
- finds fixed reference points in the shot,Â
- and calculates the exact camera movement.Â
A virtual camera inside the 3D software follows the same movement perfectly.
This is how a digital character like a tiger can move naturally alongside a real child without breaking realism or feeling out of place.
The Software Behind Modern Animation
The software used in Hollywood animation is no longer exclusive to big film studios. Today, the same tools are available to businesses and smaller studios as well.
| Software | Primary Use | Who Uses It |
| Autodesk Maya | Character animation, rigging, full 3D production pipeline | Major studios like Disney, DreamWorks, Pixar, and professional VFX/animation studios |
| Blender | Full 3D pipeline (modelling, animation, rendering, VFX) | Indie creators, small studios, freelancers, and increasingly professional studios |
| Cinema 4D | Motion graphics and broadcast design | TV title sequences, advertising agencies, corporate motion graphics studios |
| Unreal Engine | Real-time rendering and virtual production | Film production (e.g., The Mandalorian style workflows), game-to-film pipelines, virtual production studios |
| Houdini | Advanced VFX simulations (fire, water, destruction, particles) | High-end VFX studios for blockbuster films, including large-scale action scenes in superhero movies |
| Adobe After Effects | Compositing and motion graphics | Corporate video, social media content, title animations, and post-production teams |
The Software Powering All of This
The same animation tools used in Hollywood are also used in Singapore animation studios. The difference is not the software itself, but how easily it can be accessed through subscriptions instead of expensive one-time licenses.
Studios in Singapore use tools like Maya, Blender, and Cinema 4D to create professional animations for industries such as –
- food and beverage,Â
- technology,Â
- fashion,Â
- and real estate.
Training institutes like MAGES Institute in Singapore also teach tools like Maya, ZBrush, Unreal Engine, and Blender. These are the same tools used in real production pipelines in working studios.
The big change is that these tools used to cost around SGD 70,000 for a permanent license in the past. Today, they are much more affordable through subscriptions.
So, the real limitation is no longer access to software. It is the skill and time needed to use it well.
How Singapore Companies Use Movie Animation Techniques
Today, the same animation pipeline used in Hollywood is also used in Singapore business videos. Singapore’s animation industry has increasingly focused on business communication, product visualisation, and motion graphics rather than feature films.Â
Local studios such as Moving Image produce 2D and 3D content for healthcare, engineering, technology, finance, and corporate events.
The technology is nearly identical to film production. The applications are different.
1. 3D Product Animation
The same 3D modelling and rendering used in films is used to create realistic product demos. A company can build one 3D model and show it from any angle without physical photography or shipping real products.
This is especially useful for:
- Medical devices
- Industrial equipment
- Machinery
- Electronics
Instead of photographing every product update, companies can simply modify the digital model.
2. Character Animation and Explainer Videos
Film techniques like rigging and keyframe animation are used to create mascots and explainer videos.Â
This works well for:
- SaaS platforms
- Financial services
- Healthcare products
- Engineering systems
3. Motion Graphics
Film title animation techniques are used for data visuals, logo animations, and presentations. Tools like After Effects are used in both Hollywood credits and Singapore corporate videos, even on standard studio laptops.
Motion graphics help companies explain:
- Data
- Reports
- Statistics
- Investor presentations
- Corporate announcements
Even large event experiences now use animated LED environments and projection mapping across Singapore campaigns.
4. Virtual Backgrounds
Green screen methods are used to replace backgrounds in corporate videos. For example, a CEO can be filmed in a simple office, and the background is changed to a branded or product setting in post-production, often within a single day.
Hollywood vs Corporate Animation: Real Comparison
As per the comparison between the two sectors, the tools are identical. What changes is how deep you go, how long you spend, and how many layers of detail you need.
| Aspect | Hollywood Film | Corporate Animation |
| Timeline | 12 – 18 months | 2 – 6 weeks |
| Team Size | 50 – 200+ animators | 1 – 5 animators |
| Render Time | 2 – 8 hours per frame | 5 – 60 minutes per frame |
| Software | Maya, Blender, Unreal, Houdini | Same tools, simpler scenes |
| Complexity | Photorealistic at extreme detail | Stylised, production-efficient |
Why Animation Matters More Than Ever
Animation is no longer only entertainment. It has become a communication tool. Companies use it because animation can show things that cameras cannot.
You can:
- Open machines and show internal parts
- Visualise future products
- Explain invisible processes
- Simulate dangerous environments
- Simplify complex information
That is why industries such as healthcare, engineering, finance, and technology increasingly depend on animation.
The global animation market is valued at $462 billion in 2025 and is projected to reach $492 billion in 2026. That growth isn’t just Disney and Marvel. It’s manufacturers, fintech startups, and government agencies using the same pipeline that built Avatar.
Wrapping Up
So, shortly, this is how animation is done in movies today, following a simple but powerful process:
| Idea → Storyboards → Modelling → Texturing → Rigging → Animation → Simulation → Lighting → Rendering → Editing |
This workflow creates everything from Pixar characters to corporate product explainers. Motion capture adds realistic movement. Virtual production blends real and digital worlds.
Software such as Maya, Blender, Unreal Engine, and After Effects has made professional animation accessible far beyond Hollywood. The biggest change in 2026 is not the technology itself. It is who can use it.
The difference between a feature film and a 90-second brand explainer isn’t what tools they use. It’s how much time and how many people they put into it.
Need 3D animation for product demonstrations, explainer videos, or motion graphics?Â
Moving Image, a video production company in Singapore, uses professional animation software and film production techniques to create engaging animated content for Singapore brands, from 2D motion graphics to full 3D product visualisation.Â
You can check out our animation works or contact us to discuss your project.
FAQs
A simple corporate animation usually takes 2 to 6 weeks, while a full Hollywood-style animated film can take many months or even years. The time depends on the detail, length, and number of people working on it.
No, you don’t need expensive software anymore. Tools like Blender are free, and other programs like Maya or Unreal Engine are available through affordable subscriptions.
Yes, small businesses can now use the same animation techniques as Hollywood studios. They use simplified versions to create product videos, explainers, and marketing content at a lower cost. |